![]() Sweet chin music was delivered to players' heads, and as I didn't really have proper access to the internet (let alone standards for patching retail versions), I started playing the game unpatched and was quickly kicked down by a showstopping bug. ![]() Fallout 1 was first released knee-deep in bugs. That aside, I've always wanted to slavishly adhere to chronology imposed by artists and creators, therefore attempting to play the games in original sequence, but as history would repeat itself, I would quickly find myself unable to do so. It is worth noting that I believe my first copy of Fallout 2 was in fact borrowed from Ollikka, well-known to be void of any kind of morality. Yet the intrigue stayed, and in a few months' time I would find myself reading a review on the second installation of the series (Pelit 12/1998)! Finally interest would bypass any kind of voice of "reason" that was left. While I had recently converted over to a PC machine, this particular review explicitly stated that the game was both overtly violent and thematically mature, so being the good charming boy I was, I shied away. ![]() The game happened to be a gritty, post-apocalyptic game called Fallout. Introductions and slogans aside, some eight years ago I happened to catch a glimpse of a certain review (Pelit 1/1998 to be exact). In this article, I plan to both start a tradition of articles here at Slowdays as well as merely outline my history with one of the most popular and idolized CRPG franchises of all time - the Fallouts. The articles are also, at least for now, work-in-progress. ![]() While some of the content I plan to provide on this site can be fairly obscure, incongruous or archaic as well as directly personal, in case of interest, don't be afraid to comment and/or criticize. ![]()
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